![]() Generating crowns requires quite a bit of play time the floors at the beginning of each tier, which you can reach quickly, don't pay very well, and it is only as your journey farther from the towns that you begin to rake in the cash. The reasonable thing to do, then, is to trade some of your energy for crowns, which will allow you to buy the higher-level equipment you need to enter and succeed in the second and third tiers of the clockworks. That's something like 60 hours of play-time above and beyond whatever you make of your mist. The starter pack is 7500 crystal for $20 that's enough for 750 dungeon floors - assuming you met the requirements to pass the checkpoints, you could play from the top of the dungeon to the Core over twenty times, not accounting for the fact that you get ten floors worth of energy free each day. The first can most easily acquire crystal, but they may not actually have enough time to play to convert their crystal to crowns the slow way (that is, by going out and killing monsters and taking their stuff). In order to enter the clockworks you need energy, but in order to obtain the gear needed to survive there you will need crowns.Ĭonsider two broad classifications of players: those who have more money to spend than time, and those who have more time to spend than money. So there are two major commodities in the economy, crowns and crystal. Each level of the clockworks is generated with a set number of monsters and boxes, and they will not respawn during that trip. Unlike some other MMOs, it is not possible to simply find the monsters which give the most gold per unit of time and kill them repeatedly to acquire arbitrarily large amounts of coin. Both methods require Crowns, the primary currency of Cradle, which are only acquired by adventuring in the clockworks. Instead, it must be bought from vendors or crafted. Anything requiring energy can be paid for in mist, crystal, or a combination of the two.Ĭharacter advancement is entirely gear-dependent, and gear almost never drops in dungeons. ![]() This is, as far as I can tell, the only thing you can buy with real money. "Crystal energy" is stable and can be traded, but only comes into existence when it is bought, for real money, from Three Rings. Mist is non-transferable and excess cannot be stored anything over 100 energy is lost. Your knight is equipped with a mist accumulator, which can charge up to 100 "mist energy" over the course of 22 hours. The game is free to play, but everything from dungeon elevators to alchemy runs on energy. That's not the best part, though, and as I explain more you'll begin to see why. If I had to pick a game it's most like, I'd say Final Fantasy Crystal Chronicles. The difficulty rises as you go deeper, but for the most part it's pretty mindless. You and up to three other cute robot knights go into dungeons (called "clockworks"), kill the adorable inhabitants, and take their stuff. I went in expecting it to be a pretty generic dungeon bash, and in one sense it is. After seeing a recent thread by Levi, I started playing Spiral Knights.
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